![]() ![]() ![]() It's enthralling, visually all-consuming, and speaks to the power of Atomic Heart when it's firing on all cylinders. Jump twice to avoid the fire rings burning through the air, whisper profanities as I accidentally consume my last Neuromed capsule while searching for the dodge button. A burst of frost from the Polymer Glove here, a crackle of electricity from the Railgun there. Chewing up the environment as it encircles me, kicking dirt and debris up into the air as I'm attempting to desperately reload an otherwise chattering Kalashnikov rifle. Trapped in a circular area with what is essentially an Omnidroid from The Incredibles, the ensuing battle pushed me to fight frantically to survive – and I loved every minute of it. ![]() But hot damn did Atomic Heart get my adrenaline flowing. Typically, the second I see an unfamiliar health bar unfurl across the screen my heart sinks as I prepare to outflank unwieldy attack patterns, hunt for glowy weak points, and sacrifice my hard-earned ammunition at the altar of the Almighty Bullet Sponge that stands before me. If all this says anything about developer Mundfish's upcoming FPS it's this: No, Atomic Heart isn't the Soviet-set BioShock that the trailers suggested it could be.Ītomic Heart cut through my disdain for boss battles in first-person shooters. Occasionally, a haywire humanoid will burst forth from a bathroom stall to engineer a sharp jump scare, and push you into catastrophically stiff close-quarters combat. The lights are always on, and the mirrors don't reflect protagonist P-3 back out into the world – he's an apparition wielding makeshift weaponry. The toilets of Facility 38-26 won't flush. Then there's BioShock, which uses its porcelain palaces to explore micronarratives that don't push the central plot forward between discovered bodies and discarded hypo syringes you understand that stories can be found in every corner of Rapture if you're willing to look for them.Ītomic Heart lacks this texture. In Deus Ex, JC Denton is admonished for attempting to enter a women's bathroom this is a subconscious signal that the characters inhabiting this world are not only tracking your actions but capable of responding to them in real-time. One of the first things you're able to do in Prey is visit Morgan Yu's en-suite, jump in the shower and rifle through the bathroom cabinets an early indication that Talos I is a fully simulated space. ![]()
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